Before even briefing on design thinking or why the word thinking is associated with design, Let me first talk on generic kind of problems. There are two kinds – There are puzzles and then there are mysteries. Puzzles are problems where if you the perfect data set the problem, that gives a perfect analysis of situation and hence the exact requirement than the puzzle can be solved. E.g. if we know GPS coordinate of a particular location we can find that particular location.
There is another kind of problem that is mysteries, where there is no single piece of data, that will actually solve the problem, in fact there might be too much of data and it’s about interpreting all the data that’s there, so these are more richer harder problem which requires more systems thinking, more prototyping and that is where designers often most adapt, for e.g., rebuilding an existing structure, so there’s not one single way, it’s trying different things and experimenting, move forward to solution, we are never going to have enough information, we are never going to have the right information. We just have to interpret what we have and do the best we can, so we start to resolve this when good things happen. But certainly it’s the mysteries that get the designers excited.
Design Thinking comes into play for the latter kind – mysteries. It is most effective when you need something very disruptive and out of the box solution. Design thinking is usually compared with traditional design and development strategy like requirement gathering, prototype designing and development. Service design often uses design thinking to reshape how people interact with systems and touchpoints across an entire experience. While traditional strategy has given us great and humongous data, great analytics from which one can make the most logical decisions, design thinking gives use curiosity and power of observation. It takes all the available data and then puts into context of situation.












