Realm Mobile Platform – Explore Real Time Data Synchronization Capabilities
Azilen Technologies, azilen-logo
  by Shrenik Shah  July 26, 2017

Realm Mobile Platform – Explore Real Time Data Synchronization Capabilities

Feature Image

Since it’s announcing in September, 2016, Realm mobile platform was highly awaited technology and its first stable release in January, 2017 proved its worth. Its proficiency to allow two way data sync between the Realm Object Server and the client side databases and event handling capacity have enabled the development of futuristic mobile apps.

Realm at a Glance

Realm is a savvy mobile platform that is developed after adequate understanding of the latest mobile app development challenges. It also holds the caliber to expand the developer’s vision for upcoming mobile trends. Following are few of its strength characteristics:

  • Freedom for Hosting: Realm Mobile Platform can be hosted on-premises as well as on cloud
  • Object-based: Realm is object-based; hence object itself reflects the database. Developers can easily keep themselves away from ORM related difficulties
  • Offline-first capabilities: Realm can deliver extensive offline-first experiences due to the embedded Realm Mobile Database on the device
  • Easy to integrate: It can easily be integrated with existing infrastructure
  • It supports to server side business logic

Explore Realm’s real time data sync capabilities through “Hello World” Application

We have created a Hello World mobile application that enables the user to draw any sketch or to write the text by using virtual pencils. We will explore Realm mobile platform’s real time data sync capabilities through it.

Process Flow

Our application ‘Hello World’ is being used by two users situated at different geographical locations through their iOS devices >> They are sharing the sketches by drawing them through virtual pencils on their individual devices >> While one user is drawing the sketch in his device, the other user is able to view the sketch development process in real time (the same shape and color codes are visible to another person).

How to utilize Realm’s real time data sync capabilities has been explained in three steps:

  • Realm Object Server Configuration
  • Realm Application User Authentication
  • Real Time Sync Process

Step-1: Realm Object Server Configuration

  1. Download “Mac OS Bundle” OR “Linux OS Bundle
  2. Open “realm-mobile-platform” folder and Start Realm Object Server by double-clicking the file “start-object-server.command”
  3. This will open one terminal window and start Realm server.
  4. It will automatically open the dashboard as displayed in the image below. This dashboard is browser based application which provides few required information like: Dashboard, Realms, Users, Functions, etc.realm_dashboard
  5. You can create the desired number of users here

Step-2: Realm Application

  1. Now run the application. In application, we are authenticating the user to connect the realm server by providing their credential to our application. Authentication process has been described below in technical terms.
    - (void)logIn
    // The base server path
    // Set to connect to local or online host
    NSURL *authURL = [NSURL URLWithString:[NSString stringWithFormat:@“http://%@:9080”, kIPAddress]];
    // Creating a debug credential since this demo is just using the generated access token
    // produced when running the Realm Object Server via the `start-object-server.command`
    // RLMSyncCredentials *credential = [RLMSyncCredentials credentialsWithUsername:@“”
    // password:@“password”
    // register:NO];
    RLMSyncCredentials *credential = [RLMSyncCredentials credentialsWithUsername:kUserName
    // Log the user in (async, the Realm will start syncing once the user is logged in automatically)
    [RLMSyncUser logInWithCredentials:credential
    onCompletion:^(RLMSyncUser *user, NSError *error) {
    if (error) {
    self.activityIndicatorView.hidden = YES;
    UIAlertController *alertController = [UIAlertController alertControllerWithTitle:@“Login Failed” message:error.localizedDescription preferredStyle:UIAlertControllerStyleAlert];
    [alertController addAction:[UIAlertAction actionWithTitle:@“Retry” style:UIAlertActionStyleDefault handler:^(UIAlertAction *action) {
    [self logIn];
    self.activityIndicatorView.hidden = NO;
    [self presentViewController:alertController animated:YES completion:nil];
    //[self.window.rootViewController presentViewController:alertController animated:YES completion:nil];
    else { // Logged in setup the default Realm
    // The Realm virtual path on the server.
    // The `~` represents the Realm user ID. Since the user ID is not known until you
    // log in, the ~ is used as short-hand to represent this.
    NSURL *syncURL = [NSURL URLWithString:[NSString stringWithFormat:@“realm://%@:9080/~/Draw”, kIPAddress]];
    NSLog(@“Login syncURL:::::::::::%@“,syncURL);
    RLMSyncConfiguration *syncConfig = [[RLMSyncConfiguration alloc] initWithUser:user realmURL:syncURL];
    RLMRealmConfiguration *defaultConfig = [RLMRealmConfiguration defaultConfiguration];
    defaultConfig.syncConfiguration = syncConfig;
    [RLMRealmConfiguration setDefaultConfiguration:defaultConfig];
    dispatch_async(dispatch_get_main_queue(), ^{
    //self.window.rootViewController.view = [DrawView new];
    // [self.view addSubview:[DrawView new]];
    self->dView = [DrawView new];
    self->dView.frame = CGRectMake(0, 120, [[UIScreen mainScreen] bounds].size.width, [[UIScreen mainScreen] bounds].size.height-120);
    self->dView.backgroundColor=[UIColor whiteColor];
    [self.view addSubview:self->dView];
    // [self->dView bringSubviewToFront:self->_btnClear];
  2. Successful login will enable the user to sync his actions with Realm server in real time.

Step-3: Real time syncing

  1. Whenever the user performs any action on our Realm Hello World application (e.g. User starts drawing on iOS device), application will sync the details with realm server (Here, the application will sync the color code coordinate (x,y points) to realm server on real time). As described below, all the coordinates are getting added to Realm array which eventually will be synced to realm server.
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    // Create a draw path object
    self.drawPath = [[DrawPath alloc] init];
    self.drawPath.color = self.currentColorName;
    // Create a draw point object
    CGPoint point = [[touches anyObject] locationInView:self.canvasView];
    DrawPoint *drawPoint = [[DrawPoint alloc] init];
    drawPoint.x = point.x;
    drawPoint.y = point.y;
    // Add the draw point to the draw path
    [self.drawPath.points addObject:drawPoint];
    // Add the draw path to the Realm
    RLMRealm *defaultRealm = [RLMRealm defaultRealm];
    [defaultRealm transactionWithBlock:^{
    [defaultRealm addObject:self.drawPath];
    [self.canvasView setNeedsDisplay];
  2. The application will down sync the data from the server and display it on the screen of another authenticated user who is already connected to Realm server.

Because of Realm Mobile Platform’s distinctive potential, development of functionalities such as two way data sync, off line first capability and endpoint computing are no more complex, complicated or high priced features in context of development, implementation and maintenance. As a developer, I am eagerly looking forward to Realm’s further advancements.

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